Technical Artist

LV Search Partners Mundelein, IL Open
LV Search Partners is looking for Technical Artist in Mundelein, IL.
This local job opportunity with ID 3912609254 is live since 2026-10-23 14:12:57.
Job Description

Position Summary


We are seeking an experienced Technical Artist with a strong background in Unity animation, 3D character workflows, and real-time animation integration. This role focuses on creating, implementing, and optimizing animations within Unity while ensuring high-quality visuals, smooth runtime performance, and efficient production workflows.




The ideal candidate combines hands on animation and rigging expertise with technical problem-solving skills. They will work closely with artists, animators, and engineers to develop animation systems, improve workflows, troubleshoot integration issues, and ensure 3D assets perform effectively in a real-time environment.




Key Responsibilities



  • Create, implement, and optimize animations for 3D characters, environments, user interfaces, and visual effects within Unity.

  • Develop and maintain efficient animation pipelines from asset creation and rigging through integration and runtime implementation.

  • Prepare and optimize 3D models, rigs, skin weights, and animation files for use in Unity.

  • Integrate animation assets into Unity and troubleshoot issues related to rigging, deformation, transitions, playback, and runtime behavior.

  • Support animation retargeting, rig standards, compression settings, and other technical workflows to improve animation quality and performance.

  • Collaborate with artists, animators, and engineers to ensure animation assets meet visual, technical, and performance requirements.

  • Develop and maintain Unity tools and workflows that streamline animation production, asset validation, and repetitive tasks.

  • Optimize animation assets, textures, materials, and related content to improve memory usage, loading times, and overall runtime performance.

  • Troubleshoot complex animation and asset integration issues and implement solutions that improve production efficiency.

  • Establish animation standards, technical documentation, and best practices for consistent content delivery.

  • Provide technical guidance and mentorship to junior team members.

  • Manage multiple priorities and deliver high-quality animation work within established timelines.




Qualifications & Experience



  • At least 3 years of hands-on experience working with Unity.

  • At least 3 years of game development experience, with meaningful involvement in technical art, animation implementation, or animation pipeline development.

  • Strong understanding of 3D animation principles, character rigging, skin weighting, and animation integration.

  • Experience creating and preparing animation assets for real-time applications.

  • Proficiency with Unity and 3D animation software such as Maya or Blender.

  • Familiarity with Unity animation workflows, asset importing, prefab systems, and runtime optimization.

  • Understanding of character animation pipelines, rigging standards, animation retargeting, and animation performance optimization.

  • Basic scripting knowledge, preferably C#, with Python or MEL experience considered a plus.

  • Familiarity with version control systems such as Git or Perforce is beneficial.

  • Strong troubleshooting, communication, and cross-functional collaboration skills.

  • Portfolio demonstrating 3D animation, Unity implementation, character workflows, or technical art contributions.



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